TY - GEN
T1 - Virtual reality game for memory skills enhancement based on QEEG
AU - Anopas, Dollaporn
AU - Wongsawat, Yodchanan
N1 - Publisher Copyright:
© 2014 IEEE.
PY - 2014/1/20
Y1 - 2014/1/20
N2 - From the past to the present, brain development has been very popular for education. Therefore, many journals and theories about neuroscience, psychology, neuroimaging and physiotherapy have played a key role in brain enhancement Virtual reality is well known as an efficient motivation to enhance motor function. However, much research only proved that there were more immerse and motivate method than conventional way. Hence, which kinds of a procedure have an absolute outcome in brain enhancement? This research will focus on a method that has a high quality in memory development to improve neuroplasticity. Moreover, virtual reality will be developed via Unity which is game engine for developing 2D and 3D game to support a neuronal activity. Quantitative electroencephalogram (QEEG) will be used to prove the result of memory enhancement during training because QEEG reveals topography of frequency band as well as the brain connectivity. Finally, virtual reality game, which is integrated with the neural activity, is compared with the conventional game via QEEG. The aim of this research is to develop the virtual reality that is supported with the neuronal activity for memory skill and to create the simple virtual reality for real brain enhancement.
AB - From the past to the present, brain development has been very popular for education. Therefore, many journals and theories about neuroscience, psychology, neuroimaging and physiotherapy have played a key role in brain enhancement Virtual reality is well known as an efficient motivation to enhance motor function. However, much research only proved that there were more immerse and motivate method than conventional way. Hence, which kinds of a procedure have an absolute outcome in brain enhancement? This research will focus on a method that has a high quality in memory development to improve neuroplasticity. Moreover, virtual reality will be developed via Unity which is game engine for developing 2D and 3D game to support a neuronal activity. Quantitative electroencephalogram (QEEG) will be used to prove the result of memory enhancement during training because QEEG reveals topography of frequency band as well as the brain connectivity. Finally, virtual reality game, which is integrated with the neural activity, is compared with the conventional game via QEEG. The aim of this research is to develop the virtual reality that is supported with the neuronal activity for memory skill and to create the simple virtual reality for real brain enhancement.
KW - Neuronal activity
KW - Neuroplasticity
KW - QEEG
KW - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=84922981795&partnerID=8YFLogxK
U2 - 10.1109/BMEiCON.2014.7017399
DO - 10.1109/BMEiCON.2014.7017399
M3 - Conference contribution
AN - SCOPUS:84922981795
T3 - BMEiCON 2014 - 7th Biomedical Engineering International Conference
BT - BMEiCON 2014 - 7th Biomedical Engineering International Conference
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 7th Biomedical Engineering International Conference, BMEiCON 2014
Y2 - 26 November 2014 through 28 November 2014
ER -