Virtual reality game for memory skills enhancement based on QEEG

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

8 Citations (Scopus)

Abstract

From the past to the present, brain development has been very popular for education. Therefore, many journals and theories about neuroscience, psychology, neuroimaging and physiotherapy have played a key role in brain enhancement Virtual reality is well known as an efficient motivation to enhance motor function. However, much research only proved that there were more immerse and motivate method than conventional way. Hence, which kinds of a procedure have an absolute outcome in brain enhancement? This research will focus on a method that has a high quality in memory development to improve neuroplasticity. Moreover, virtual reality will be developed via Unity which is game engine for developing 2D and 3D game to support a neuronal activity. Quantitative electroencephalogram (QEEG) will be used to prove the result of memory enhancement during training because QEEG reveals topography of frequency band as well as the brain connectivity. Finally, virtual reality game, which is integrated with the neural activity, is compared with the conventional game via QEEG. The aim of this research is to develop the virtual reality that is supported with the neuronal activity for memory skill and to create the simple virtual reality for real brain enhancement.

Original languageEnglish
Title of host publicationBMEiCON 2014 - 7th Biomedical Engineering International Conference
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9781479968015
DOIs
Publication statusPublished - 20 Jan 2014
Event7th Biomedical Engineering International Conference, BMEiCON 2014 - Fukuoka, Japan
Duration: 26 Nov 201428 Nov 2014

Publication series

NameBMEiCON 2014 - 7th Biomedical Engineering International Conference

Conference

Conference7th Biomedical Engineering International Conference, BMEiCON 2014
Country/TerritoryJapan
CityFukuoka
Period26/11/1428/11/14

Keywords

  • Neuronal activity
  • Neuroplasticity
  • QEEG
  • Virtual reality

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